﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

public class DebugUtils
{

    public static void Pause()
    {
        Debug.Break();
    }

    public static void Log(object log)
    {
        Debug.Log(log);
    }

    public static void LogError(object log)
    {
        Debug.LogError(log);
    }
}